

#ifndef _SHELL_REQPLAYGANGYUEKA_MESSAGE_H_
#define _SHELL_REQPLAYGANGYUEKA_MESSAGE_H_

#include "Message.h"
#include "Beans.h"
using namespace std;

class ReqPlayGangYueKaMessage : public Message
{
	public:
	ReqPlayGangYueKaMessage();
	~ReqPlayGangYueKaMessage();
	void reset();
	ReqPlayGangYueKaMessage* clone();
	static const int _ID;
	//给目标玩家充值的玩家id
	int64 targetPlayerId;
	
	bool read_from(ByteBuf& buf);
    bool write_to(ByteBuf& buf);
    int getId();
};

#endif
